After 10 long years of waiting for the latest installment of Capcom's Vs series, Marvel vs Capcom 3 is finally here. At first glance, the game might appear to be a button-masher, but upon closer examination and experimentation with different characters and strategies, one begins to see the depth possible, and the world really opened up!
Being a big fan of the fighting game genre, I was immensly looking forward to this game, and after getting used to it, I was not let down. In my opinion, the very best thing about this game is that it's very easy to jump into. People who have never played a fighting game in their life can easily find themselves doing fancy combos and having an overall good time with the system. On the other hand, veterans of the fighting-game genre can also bask in the glory of the depth that the game offers, which lurks just beneath the surface. Regardless of level, however, doing 30 hit combos that end in an awe inspiring hyper combo, or hitting the assist button at just the right time in order to keep the opponent off the ground and in serious pain, is immensely fun and satisfying.
With all that said, let's get down to the nitty gritty. The graphics are gorgeous, with beautifully rendered character models that look incredibly stylized, like they just came out of a comic book. The story, like most fighting games, is rather light, and there is no specific story mode. However, the arcade mode offers a unique ending for each character that is at least mildly humorous.
Being a big fan of the fighting game genre, I was immensly looking forward to this game, and after getting used to it, I was not let down. In my opinion, the very best thing about this game is that it's very easy to jump into. People who have never played a fighting game in their life can easily find themselves doing fancy combos and having an overall good time with the system. On the other hand, veterans of the fighting-game genre can also bask in the glory of the depth that the game offers, which lurks just beneath the surface. Regardless of level, however, doing 30 hit combos that end in an awe inspiring hyper combo, or hitting the assist button at just the right time in order to keep the opponent off the ground and in serious pain, is immensely fun and satisfying.
With all that said, let's get down to the nitty gritty. The graphics are gorgeous, with beautifully rendered character models that look incredibly stylized, like they just came out of a comic book. The story, like most fighting games, is rather light, and there is no specific story mode. However, the arcade mode offers a unique ending for each character that is at least mildly humorous.
There are several people out there that I have heard complaining about the size of the character roster, but in all honesty, there is way more going on in this 36 character roster than there was in MvC2's 52 character roster. In MvC2, the characters were severely unbalanced, and there were several "clone" characters as well. As far as tournament play was concerned, there were only about 8-12 viable characters. However, MvC3's roster has more variety and balance than its predecessor, and there are planned updates to maintain that important balance.
All in all, it's a very enjoyable game that has a lot to offer to both veterans and newcomers to the fighting game genre. Even if it isn't the absolute perfect game, if it's good enough to bring people back to the fighting game scene, then it's done its job. From what I've seen and heard so far, though, I think its doing just that!
Submitted By: Tom Ferko (Employee)
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