The first Blazblue came out in 2009, spurred by the resurgence in popularity of fighting games. Its successor, Blazblue: Continuum Shift, builds upon the original and improves significantly on every aspect of the first game.
First off, the gameplay (like with any Arc Systems game) is extremely unique: every character plays completely different from one another. So, unlike games like Street Fighter where you learn basic moves that generally work for all the characters, Blazblue has character specific strategies that vary widely. This can make it a little difficult to switch to a different character with out some amount of practice to see how they play, but part of the fun in fighting games is learning how to play effectively and competitively. Despite the learning curve, however, new players are also encouraged to take up the game in its "beginner mode", which allows complex combos to be pulled off with the push of a single button. This way, people who don't normally play fighting games can jump in and enjoy the game together with more seasoned players.
Beyond the gameplay itself, which was already amazing, the game modes have been tweaked and expanded upon from the last game. They added a new challenge mode that allows players to go in and learn combos, ranging from basic to super advanced. There is also the addition of legion mode, a mode taken from the PSP version of Blazblue, in which players travel across a map attempting to defeat computer controlled players.
Fortunately, Arc Systems has wisely decided to balance the various character's moves and power levels a bit in this game, which is very welcome. They have added additional moves, as well as adjusted moves that already existed in order to create a better and more balanced experience. With the added bonus of down-loadable characters, there is no reason not to challenge your friends with Blazblue: Continuum Shift, right up until the next fighting game masterpiece from Arc Systems comes out.
Submitted By: Layanie Ahlers (Employee)
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