Sunday, December 12, 2010

Review: Call of Duty Black Ops Multiplayer (360/PS3)

The seventh game in the Call of Duty series, Call of Duty: Black Ops, hit shelves November 9th. With everyone having such high expectations of this game, I couldn't help but have a gut feeling that this game wouldn't live up to the hype. Luckily, my gut feeling was wrong.
To be honest, my only initial interest in getting this game was for the zombie mode, because who doesn't love slaughtering zombies? Imagine my surprise, then, when I found that I enjoyed the rest of the online play as well. In fact, it seems a bit better than Modern Warfare 2's online play, with a lot of changes and added features. Some of these are admittedly the same, just with different names though. One that particularly stands out to me is the Second Chance feature, which gives your teammates the opportunity to revive you once you unlock pro... as long as you aren't a team killer or anything, in which case you might be out of luck. Clan tags, titles, and emblems are now all fully customizable, with the ability to create your own from a variety of icons to choose from. Unfortunately, all this customization isn't free, and like all the guns and equipment, have to be unlocked and purchased. Fortunately, the new Wager Match option, which allows you to bet on the outcome of your games, makes it easier to acquire the cash for all these new things.

While there are a lot of changes and new additions, there are unfortunately some things that got taken away. The biggest example of this is the lack of Commando Mode, which is unfortunate for all you knifers out there. In addition, the knife is actually much harder to wield in general in this Call of Duty than any of the other games in the series. The nukes are also gone, and have been replaced with... dogs. Yes, dogs. They are back, and they are harder then ever. Both dogs and gunships require an 11 kill-streak to acquire, which is now the highest streak available in the game, down from 25 in previous installments. While that is a bit of a shame, it fortunately does not take away from the game's fun factor.

Overall, I'm really enjoying this Call of Duty, and even the single player campaign has been a blast so far, with a story that seems much better than the games in the rest of the series. It really is outstanding, so much so that I don't want to spoil anything for you. You'll just have to pick up a copy of Black Ops today, if you haven't done so already.

Submitted By: Layanie Ahlers (Employee)



Thursday, December 9, 2010

Preview: Uncharted 3 (PS3)

'Uncharted' Exclusive: Your First Look At 2011's Must-Play Videogame 'Uncharted 3: Drake's Deception'


If Indiana Jones or Robert Langdon is your definition of treasure-hunting action-adventure, then either you watch too many movies or read too many books — or you haven’t met Nathan Drake, the hero at the center the blockbuster videogame franchise Uncharted, exclusive to the PlayStation 3 platform. Last year, Uncharted 2: Among Thieves garnered widespread critical acclaim, bagged bunches of major videogame industry awards, and sold over 3.8 million copies worldwide. Hollywood’s a fan: A feature film from Columbia Pictures — adapted by helmer David O. Russell (Three Kings), produced by former Marvel Studios honcho Avi Arad and rumored to be starring Mark Wahlberg, the headliner of Russell’s forthcoming Oscar-baiting drama flick The Fighter – should be shooting just as the next game in the series, entitled Uncharted 3: Drake’s Deception, hits stores late next year. EW recently visited the Santa Monica, California offices of Uncharted’s developer, Naughty Dog, for a sneak peek at the sequel, and we returned wishing “late next year” was right damn now.
Here’s what we can tell you: First off, obviously the title is not “Uncharted 3: World of Deceit,” as has been rumored here and there on the Internet. Still: Good guessing with the “deceit” thing. According to Naughty Dog’s creative director Ann Hennig, the theme of deception plays out in multiple ways throughout the threequel, from Drake doing the deceiving to Drake being deceived to some mysterious deception about Drake’s very identity. The story focuses on the hero’s relationship with his mentor and father figure, fan fave Victor “Sully” Sullivan, and has him searching for a legendary lost city that will ultimately take him to the Arabian Peninsula and the vast wasteland of the Rub’ al Khali Desert, also known as the Empty Quarter. (Said legendary lost city has been known by various names, including “Iram of the Pillars” and the “Atlantis of the Sands".)

Uncharted likes to keep one foot (or at least a toe) grounded in history (Nathan’s ancestor is the British pirate, explorer and Navy officer Sir Francis Drake) and the plot of Uncharted 3 draws more from Drake’s exploits as well as from the life of T.E. Lawrence – not from his militant days as the fabled “Lawrence of Arabia,” but rather the Brit’s early years as an archaeologist. The inspiration for the story, says Hennig, came from Naughty Dog’s desire to take on the challenge of conceiving and building out gameplay scenarios within a desert locale — “challenge,” because organic elements like water, fire and sand are technically difficult to credibly render with animation. Says Hennig: “When we first came up with the idea of sand, you see everyone’s eyes light up here and go, ‘Yeah, that’s going to be really hard — let’s do it!’” Adds Naughty Dog co-president Evan Wells: “We’re a bunch of nerds. We just look forsomething that will be a technical, artistic challenge, and allowed us to push into an area of the world and history we’ve never tapped into before.”
Uncharted 3 — which aspires to be an “interactive cinematic experience,” says Hennig, marked with character-driven storytelling — will also make more expansive use of motion-capture filmmaking techniques (think: the way James Cameron shot Avatar) that will enhance the quality of character performance. (In fact, Naughty Dog’s new Santa Monica digs includes its own mo-cap studio.) The execs at Naughty Dog walked us through one of the game’s levels, and while we can’t tell you anything about the locale (it actually wasn’t the desert), we can tell you that it was quintessential Uncharted, marked by dynamic camera work and gameplay that requires you to jump and climb through treacherous spaces that are in an almost constant state of change — or in this case, catastrophic collapse.  Innovations? Several, including enhanced backward climbing and the ability to fight multiple baddies at once. Finally, Wells stressed that much time and effort is being lavished upon expanding Uncharted’s online multiplayer and co-op capabilities, too; expect more details to come in the coming months. Doing so gives the consumer more value for their entertainment dollar — especially in a weak economy, and esepcially among videogame consumers more prone to buying just a few games a year. It also creates a market for additional downloadable content for purchase (Uncharted zombie maps, anyone?), and cultivates an avid community of what Wells calls “evangelists” that can help create buzz future products. “We want to take on the big boys of the multi-player genre,” says Wells, no doubt alluding to multiplayer giants Call of Duty and Halo. “It has become something here at Naughty Dog that will become an important part to all our games.”

Naughty Dog is remaining cagey about the release date for Uncharted 3: Drake’s Deception, but expect it to drop around the same time that the first Nathan Drake novel, Uncharted: The Fourth Labyrinth, hits next fall. (According to Wells, 2011 marks the beginning of Naughty Dog’s push to make Uncharted a “transmedia” entertainment brand, with high quality, mythology-managed storytelling extensions of theUncharted universe created for various entertainment media, i.e. Star Wars.) That said, Uncharted 3′srelease date could be announced in the first trailer for the game, scheduled to air during the Spike Videogame Awards on Dec. 11.

Sunday, December 5, 2010

Review: Donkey Kong Country Returns (Wii)

Starring in his first platforming game in five years, Donkey Kong…well…RETURNS to try and dazzle audiences once more. Does Retro’s latest collaboration with Nintendo impress? Or is it one banana short of a bunch?
If you’re not familiar with how Nintendo platformer plots work, here’s a brief overview: something of value gets stolen from the hero, and they set out on a barrel-busting, platforming-jumping, head-stomping quest to get it back. Donkey Kong Country Returns is no different, as the massive monkey is out to retrieve his stolen hoard of bananas from a group of mysterious mind-controlling Tikis. Like previous games in the series, the plot serves little purpose other than to give a reason for the game’s existence, and in that respect, it does its job. One thing that the “Country” series has been known for, however, is its cutting-edge graphics, but while the watercolor world is easy on the eyes, it’s also plain to see that none of the Wii’s processors are getting pushed to their limits running this game. There are exceptions, though. The presentation is at its best when the background, foreground, and the scenery itself are all playing a crucial role in how you get to that next platform, not to mention the stunning “silhouette” levels, where you can only make out the outline of everything on screen. It’s a shame that these concepts weren’t used more often or at least in more creative ways.

Nobody comes to a Nintendo party for the atmosphere, though. They come for the booze (the gameplay) and the chicks (the fan service), and this bash does not disappoint in either of those areas. Moving Donkey Kong around is easy and responsive. If you ever wondered how they could improve the controls of the original, this is it. Little things like automatic running and lightning fast barrel-tossing fit this game snugly into the “easy to play, difficult to master” mantra, with an emphasis on DIFFICULT. Like its predecessors before it, this game demands lightning-fast reflexes and impeccable skill if you want to make it past the sonic-spewing bats, turbulent tidal waves, and monkey-munching spiders. This is especially true if you try to collect all the 'KONG' letters in each stage, which, by the way, are needed to access the extra stages in each world, which in turn all need to be beaten to open-up a special bonus after the final boss is introduced to your fist. Add this to time trials, hidden puzzle pieces, and even boss challenges, and it all means that if you plan on collecting absolutely everything, you’ll be spending more money on parrots than a pirate with a hoarding complex. Where this is most frustrating, however, is in the “on-rails” sections of the game, which would be an absolute blast if not for the collectibles slowing you down. Take my advice and forget about the extras the first time through so that you can realize how awesome these sequences are BEFORE becoming incredibly frustrated with them.

Retro proves once again that they know what made Nintendo characters famous to begin with, and that they embrace it wholeheartedly. This may come as no surprise, but look past the shallow setting, and you’ll find a fun, challenging experience that keeps giving and giving for a long time. If that sounds like your cup of tea, then swing by Donkey Kong Island, and tell Cranky I said “Hi”.

Submitted By: WhatTheFnu (Customer)

Thursday, December 2, 2010

Review: PlayStation Move Sports Champions (PS3)


When the PlayStation Move was first announced, my first thought was “Oh God, not another Wii.....” I admit I am not a fan of motion controls; at least, that was until I got my hands on the Move. I had seen tech demos and gameplay, but I was still very skeptical about the whole motion control situation. Finally, I tried out a demo of Sports Champions (similar to Wii Sports in a sense), and I was pleasantly surprised to find out how responsive and precise the controls were. I went through and played everything from bocce ball to gladiator battles, and they all had the same level of precision and responsiveness. However, the place where this game truly shines is when you have two of the motion control wands. In the archery game, for example, you hold the bow in one hand and the arrow in the other, and it's actually similar to doing the real thing. The gladiator game also uses two controllers, as you hold the sword in one hand and the shield in the other. This one actually had me working up quite a sweat, as you have to really move to do well against the computer opponent. I soon found myself jumping around and swinging my arms in order to win, totally immersed in the game. While I enjoyed the games that used two controllers the best, this is not to say that the other games aren't fun as well. Bocce ball, ping pong, frisbee and golf are all playable with a single Move controller, yet they still feel very real to play and really immerse you in the experience. Also, all of the games in Sports Champions are multiplayer, which only adds to the fun.

All in all, Sports Champions, along with the PlayStation Move, was a very enjoyable experience and in my opinion has much better control and gameplay than the Wii. I will be looking forward to when a bigger variety of games come out that really make full use of the Move hardware, such as Killzone 3 and Resident Evil 5. I would absolutely recommend the PlayStation Move to anyone who wants to truly immerse themselves in the experience, or possibly even to get fit. I know the gladiator game sure burned off some calories for me.

Submitted By: Tom Ferko (Employee)